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with 235 additions and 3 deletions
CTUSize: 256
CTUSize: 256
MaxMTTHierarchyDepth: 4
MaxMTTHierarchyDepthI: 4
MaxMTTHierarchyDepthISliceL: 4
MaxMTTHierarchyDepthISliceC: 4
MaxBTLumaISlice: 128
MaxBTChromaISlice: 128
MaxBTNonISlice: 128
MaxTTLumaISlice: 128
MaxTTChromaISlice: 128
MaxTTNonISlice: 128
MaxMTTHierarchyDepthByTid: 333322
MaxMTTHierarchyDepthByTidOverrideByQP: 22 333222
QpOutValCb: 17 23 35 40
\ No newline at end of file
MaxMTTHierarchyDepthByTidOverrideByQP: 22 322222
CTUSize: 128
MaxMTTHierarchyDepth: 4
MaxMTTHierarchyDepthI: 4
MaxMTTHierarchyDepthISliceL: 4
MaxMTTHierarchyDepthISliceC: 4
MaxBTLumaISlice: 128
MaxBTChromaISlice: 128
MaxBTNonISlice: 128
MaxTTLumaISlice: 128
MaxTTChromaISlice: 128
MaxTTNonISlice: 128
MaxMTTHierarchyDepthByTid: 333322
QpOutValCb: 17 23 35 40
\ No newline at end of file
MaxMTTHierarchyDepth: 3
MaxMTTHierarchyDepthI: 4
MaxMTTHierarchyDepthISliceL: 4
MaxMTTHierarchyDepthISliceC: 4
MaxBTLumaISlice: 64
MaxBTChromaISlice: 64
MaxBTNonISlice: 128
MaxTTLumaISlice: 32
MaxTTChromaISlice: 32
MaxTTNonISlice: 64
MaxMTTHierarchyDepthByTid: 333333
QpOutValCb: 17 23 35 40
\ No newline at end of file
MaxMTTHierarchyDepth: 3
MaxMTTHierarchyDepthI: 4
MaxMTTHierarchyDepthISliceL: 4
MaxMTTHierarchyDepthISliceC: 4
MaxBTLumaISlice: 64
MaxBTChromaISlice: 64
MaxBTNonISlice: 128
MaxTTLumaISlice: 32
MaxTTChromaISlice: 32
MaxTTNonISlice: 64
MaxMTTHierarchyDepthByTid: 333333
QpOutValCb: 17 23 35 40
\ No newline at end of file
IBC : 1
HashME : 1
BDPCM: 1
\ No newline at end of file
IBC: 3
HashME: 1
BDPCM: 1
TemporalFilter: 0
IntraTMP: 1
FastIntraTMP: 0
SGPMnoBlend: 1
PLT: 1
RRIBC: 1
TMIBC: 1
IBCFastMethod: 6
IBCMerge: 1
IBCMBVDAdaptive: 1
IBCHashSearch: 1
IBCCIIP: 1
IBCGPM: 1
BvpCluster: 1
IBCBiPred: 0
IBCNonAdjCand: 1
IBCFilter: 1
ItmpLicExtension: 1
InterSliceSeparateTree: 0
GeoInterIbc: 1
IntraToolControlMode: 2
IBC: 3
HashME: 1
BDPCM: 1
TemporalFilter: 0
IntraTMP: 1
FastIntraTMP: 0
SGPMnoBlend: 1
PLT: 1
RRIBC: 1
TMIBC: 1
IBCFastMethod: 6
IBCMerge: 1
IBCMBVDAdaptive: 1
IBCHashSearch: 1
IBCCIIP: 1
IBCGPM: 1
BvpCluster: 1
IBCBiPred: 0
IBCNonAdjCand: 1
IBCFilter: 1
ItmpLicExtension: 1
InterSliceSeparateTree: 0
GeoInterIbc: 1
IntraToolControlMode: 2
MaxMTTHierarchyDepthByTidOverrideByQP: 22 322222
\ No newline at end of file
#======== File I/O ===============
InputFile : ARPG.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : BaoleiMan.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : BaoleiYard.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 4096 # Input frame width
SourceHeight : 2160 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 5.1
#======== File I/O ===============
InputFile : Darktree.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : DesertTown2.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : Dota2.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : GTAV.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : JianlingTemple.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : Level1.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : Minecraft.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : ProjectCARS.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 300 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : SunTemple1.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1