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#======== File I/O ===============
InputFile : EBU_06_Starting_1920x1080p_50_12b_pq_709_ct2020_444.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : DayStreet_1920x1080_60p_12bit_420_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : DayStreet_1920x1080_60p_12bit_422_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : DayStreet_1920x1080_60p_12bit_444_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : NightStreet_1920x1080_60p_12bit_420_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : NightStreet_1920x1080_60p_12bit_422_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : NightStreet_1920x1080_60p_12bit_444_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : PeopleInShoppingCenter_1920x1080_60p_12bit_420_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : PeopleInShoppingCenter_1920x1080_60p_12bit_422_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : PeopleInShoppingCenter_1920x1080_60p_12bit_444_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : StainedGlass_1920x1080_60p_12bit_420_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : StainedGlass_1920x1080_60p_12bit_422_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : StainedGlass_1920x1080_60p_12bit_444_hlg.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4.1
#======== File I/O ===============
InputFile : InToTree_1920x1080_50_16bit_444.rgb
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 4.1
#======== File I/O ===============
InputFile : OldTownCross_1920x1080_50_16bit_444.rgb
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 4.1
#======== File I/O ===============
InputFile : ParkJoy_1920x1080_50_16bit_444.rgb
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 4.1
......@@ -9,15 +9,3 @@ SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 240 # Number of frames to be coded
Level : 4.1
#======== Chroma QP scale =============
WCGPPSEnable : 1 # enable WCG Chroma scale
WCGPPSEnable : 1 # enable WCG Chroma scale
WCGPPSChromaQpScale : -0.46 # Linear chroma QP offset mapping (scale) based on QP
WCGPPSChromaQpOffset : 9.26 # Linear chroma QP offset mapping (offset) based on QP
WCGPPSCbQpScale : 1.14 # Scale factor depending on capture and representation color space
WCGPPSCrQpScale : 1.79 # Scale factor depending on capture and representation color space
# ======== Luma adaptive QP ========
LumaLevelToDeltaQPMode : 1 # Change luma delta QP based on average luma
isSDR : 0 # 1: SDR in PQ container, 0: HDR
......@@ -11,12 +11,5 @@ FramesToBeEncoded : 240 # Number of frames to be coded
Level : 4.1
#======== Chroma QP scale =============
WCGPPSEnable : 1 # enable WCG Chroma scale
WCGPPSChromaQpScale : -0.46 # Linear chroma QP offset mapping (scale) based on QP
WCGPPSChromaQpOffset : 9.26 # Linear chroma QP offset mapping (offset) based on QP
WCGPPSCbQpScale : 1.04 # Scale factor depending on capture and representation color space
WCGPPSCrQpScale : 1.39 # Scale factor depending on capture and representation color space
# ======== Luma adaptive QP ========
LumaLevelToDeltaQPMode : 1 # Change luma delta QP based on average luma
isSDR : 0 # 1: SDR in PQ container, 0: HDR
......@@ -9,14 +9,3 @@ SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
Level : 4.1
#======== Chroma QP scale =============
WCGPPSEnable : 1 # enable WCG Chroma scale
WCGPPSChromaQpScale : -0.46 # Linear chroma QP offset mapping (scale) based on QP
WCGPPSChromaQpOffset : 9.26 # Linear chroma QP offset mapping (offset) based on QP
WCGPPSCbQpScale : 1.14 # Scale factor depending on capture and representation color space
WCGPPSCrQpScale : 1.79 # Scale factor depending on capture and representation color space
# ======== Luma adaptive QP ========
LumaLevelToDeltaQPMode : 1 # Change luma delta QP based on average luma
isSDR : 0 # 1: SDR in PQ container, 0: HDR
......@@ -9,14 +9,3 @@ SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
Level : 4.1
#======== Chroma QP scale =============
WCGPPSEnable : 1 # enable WCG Chroma scale
WCGPPSChromaQpScale : -0.46 # Linear chroma QP offset mapping (scale) based on QP
WCGPPSChromaQpOffset : 9.26 # Linear chroma QP offset mapping (offset) based on QP
WCGPPSCbQpScale : 1.14 # Scale factor depending on capture and representation color space
WCGPPSCrQpScale : 1.79 # Scale factor depending on capture and representation color space
# ======== Luma adaptive QP ========
LumaLevelToDeltaQPMode : 1 # Change luma delta QP based on average luma
isSDR : 0 # 1: SDR in PQ container, 0: HDR