Commit 675a9384 authored by Karsten Suehring's avatar Karsten Suehring

- merge "--InputPathPrefix" option from HM encoder, which allows

specifying a path prefix for the source sequence.
- remove path from config files
parent 023685ed
#======== File I/O ===============
InputFile : ../../origCfP/BQMall_832x480_60.yuv
InputFile : BQMall_832x480_60.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/BQSquare_416x240_60.yuv
InputFile : BQSquare_416x240_60.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/BQTerrace_1920x1080_60.yuv
InputFile : BQTerrace_1920x1080_60.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/BasketballDrill_832x480_50.yuv
InputFile : BasketballDrill_832x480_50.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/BasketballDrive_1920x1080_50.yuv
InputFile : BasketballDrive_1920x1080_50.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/BasketballPass_416x240_50.yuv
InputFile : BasketballPass_416x240_50.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/Basketball_Screen_2560x1440_60p_8b444.yuv
InputFile : Basketball_Screen_2560x1440_60p_8b444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/Basketball_Screen_2560x1440_60p_8b444.rgb
InputFile : Basketball_Screen_2560x1440_60p_8b444.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_444/BirdsInCage_1920x1080_60_10bit_444.yuv
InputFile : BirdsInCage_1920x1080_60_10bit_444.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/BlowingBubbles_416x240_50.yuv
InputFile : BlowingBubbles_416x240_50.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB_16bit/Bubbles_4096x2160_24_16bit_444.rgb
InputFile : Bubbles_4096x2160_24_16bit_444.rgb
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 24 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_cad_waveform_1920x1080_20_8bit_200_444_r1.yuv
InputFile : sc_cad_waveform_1920x1080_20_8bit_200_444_r1.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 20 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_GBR/sc_cad_waveform_1920x1080_20_8bit_200_gbr.gbr
InputFile : sc_cad_waveform_1920x1080_20_8bit_200_gbr.gbr
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 20 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_cad_waveform_1920x1080_20_8bit_200_rgb.rgb
InputFile : sc_cad_waveform_1920x1080_20_8bit_200_rgb.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 20 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/Cactus_1920x1080_50.yuv
InputFile : Cactus_1920x1080_50.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_400/CT_Cardiac_512x512_12bit_400.yuv
InputFile : CT_Cardiac_512x512_12bit_400.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 400 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_console_1920x1080_60_8bit_444.yuv
InputFile : sc_console_1920x1080_60_8bit_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_console_1920x1080_60_8bit_rgb.rgb
InputFile : sc_console_1920x1080_60_8bit_rgb.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_444/CrowdRun_1920x1080_50_10bit_444.yuv
InputFile : CrowdRun_1920x1080_50_10bit_444.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB_16bit/CrowdRun_1920x1080_50_16bit_444.rgb
InputFile : CrowdRun_1920x1080_50_16bit_444.rgb
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_desktop_1920x1080_60_8bit_444.yuv
InputFile : sc_desktop_1920x1080_60_8bit_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_desktop_1920x1080_60_8bit_rgb.rgb
InputFile : sc_desktop_1920x1080_60_8bit_rgb.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_doc_1280x720_10_8bit_500_444.yuv
InputFile : sc_doc_1280x720_10_8bit_500_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 10 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_doc_1280x720_10_8bit_500.rgb
InputFile : sc_doc_1280x720_10_8bit_500.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 10 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/DucksAndLegs_1920x1080_30_10bit_444.rgb
InputFile : DucksAndLegs_1920x1080_30_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB_16bit/DucksTakeOff_1920x1080_50_16bit_444.rgb
InputFile : DucksTakeOff_1920x1080_50_16bit_444.rgb
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_422/EBUGraphics_1920x1080_50_10bit_422.yuv
InputFile : EBUGraphics_1920x1080_50_10bit_422.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_422/EBUHorse_1920x1080_50_10bit_422.yuv
InputFile : EBUHorse_1920x1080_50_10bit_422.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_422/EBUKidsSoccer_1920x1080_50_10bit_422.yuv
InputFile : EBUKidsSoccer_1920x1080_50_10bit_422.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_444/EBULupoCandlelight_1920x1080_50_10bit_444.yuv
InputFile : EBULupoCandlelight_1920x1080_50_10bit_444.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/EBULupoCandlelight_1920x1080_50_10bit_444.rgb
InputFile : EBULupoCandlelight_1920x1080_50_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_444/EBURainFruits_1920x1080_50_10bit_444.yuv
InputFile : EBURainFruits_1920x1080_50_10bit_444.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/EBURainFruits_1920x1080_50_10bit_444.rgb
InputFile : EBURainFruits_1920x1080_50_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
MSBExtendedBitDepth : 12 # bit depth after addition of MSBs
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/EBURainFruits_1920x1080_50_10bit_444.rgb
InputFile : EBURainFruits_1920x1080_50_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
MSBExtendedBitDepth : 14 # bit depth after addition of MSBs
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/EBURainFruits_1920x1080_50_10bit_444.rgb
InputFile : EBURainFruits_1920x1080_50_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
MSBExtendedBitDepth : 16 # bit depth after addition of MSBs
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/EBURainFruits_1920x1080_50_10bit_444.rgb
InputFile : EBURainFruits_1920x1080_50_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_422/EBUWaterRocksClose_1920x1080_50_10bit_422.yuv
InputFile : EBUWaterRocksClose_1920x1080_50_10bit_422.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_flyingGraphics_1920x1080_60_8bit_444.yuv
InputFile : sc_flyingGraphics_1920x1080_60_8bit_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_flyingGraphics_1920x1080_60_8bit_rgb.rgb
InputFile : sc_flyingGraphics_1920x1080_60_8bit_rgb.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/FourPeople_1280x720_60.yuv
InputFile : FourPeople_1280x720_60.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB_16bit/FruitStall_1920x1080_24_16bit_444.rgb
InputFile : FruitStall_1920x1080_24_16bit_444.rgb
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 24 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_400/AX_Head_1240x960_16bit_400.yuv
InputFile : AX_Head_1240x960_16bit_400.yuv
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 400 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB_16bit/InToTree_1920x1080_50_16bit_444.rgb
InputFile : InToTree_1920x1080_50_16bit_444.rgb
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/Johnny_1280x720_60.yuv
InputFile : Johnny_1280x720_60.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/Kimono1_1920x1080_24.yuv
InputFile : Kimono1_1920x1080_24.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 24 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_422/Kimono1_1920x1080_24_10bit_422.yuv
InputFile : Kimono1_1920x1080_24_10bit_422.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 24 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_444/Kimono1_1920x1080_24_10bit_444.yuv
InputFile : Kimono1_1920x1080_24_10bit_444.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 24 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/Kimono1_1920x1080_24_10bit_444.rgb
InputFile : Kimono1_1920x1080_24_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
MSBExtendedBitDepth : 12 # bit depth after addition of MSBs
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/Kimono1_1920x1080_24_10bit_444.rgb
InputFile : Kimono1_1920x1080_24_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
MSBExtendedBitDepth : 14 # bit depth after addition of MSBs
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/Kimono1_1920x1080_24_10bit_444.rgb
InputFile : Kimono1_1920x1080_24_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
MSBExtendedBitDepth : 16 # bit depth after addition of MSBs
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/Kimono1_1920x1080_24_10bit_444.rgb
InputFile : Kimono1_1920x1080_24_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 24 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/KristenAndSara_1280x720_60.yuv
InputFile : KristenAndSara_1280x720_60.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_400/CT_LongrunShort_512x512_12bit_400.yuv
InputFile : CT_LongrunShort_512x512_12bit_400.yuv
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 400 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_map_1280x720_60_8bit_444.yuv
InputFile : sc_map_1280x720_60_8bit_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_GBR/sc_map_1280x720_60_8bit.gbr
InputFile : sc_map_1280x720_60_8bit.gbr
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_map_1280x720_60_8bit.rgb
InputFile : sc_map_1280x720_60_8bit.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/MissionControlClip2_2560x1440_60p_8b444.yuv
InputFile : MissionControlClip2_2560x1440_60p_8b444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/MissionControlClip2_2560x1440_60p_8b444.rgb
InputFile : MissionControlClip2_2560x1440_60p_8b444.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/MissionControlClip3_1920x1080_60p_8b444.yuv
InputFile : MissionControlClip3_1920x1080_60p_8b444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/MissionControlClip3_1920x1080_60p_8b444.rgb
InputFile : MissionControlClip3_1920x1080_60p_8b444.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/OldTownCross_1920x1080_50_10bit_444.rgb
InputFile : OldTownCross_1920x1080_50_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB_16bit/OldTownCross_1920x1080_50_16bit_444.rgb
InputFile : OldTownCross_1920x1080_50_16bit_444.rgb
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_pcb_layout_1920x1080_20_8bit_200_444_r1.yuv
InputFile : sc_pcb_layout_1920x1080_20_8bit_200_444_r1.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 20 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_GBR/sc_pcb_layout_1920x1080_20_8bit_200_gbr.gbr
InputFile : sc_pcb_layout_1920x1080_20_8bit_200_gbr.gbr
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 20 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_pcb_layout_1920x1080_20_8bit_200_rgb.rgb
InputFile : sc_pcb_layout_1920x1080_20_8bit_200_rgb.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 20 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB_16bit/ParkJoy_1920x1080_50_16bit_444.rgb
InputFile : ParkJoy_1920x1080_50_16bit_444.rgb
InputBitDepth : 16 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/ParkScene_1920x1080_24.yuv
InputFile : ParkScene_1920x1080_24.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 24 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/ParkScene_1920x1080_24_10bit_444.rgb
InputFile : ParkScene_1920x1080_24_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 24 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/PartyScene_832x480_50.yuv
InputFile : PartyScene_832x480_50.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/PeopleOnStreet_2560x1600_30_crop.yuv
InputFile : PeopleOnStreet_2560x1600_30_crop.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_programming_1280x720_60_8bit_444.yuv
InputFile : sc_programming_1280x720_60_8bit_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_GBR/sc_programming_1280x720_60_8bit.gbr
InputFile : sc_programming_1280x720_60_8bit.gbr
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_programming_1280x720_60_8bit.rgb
InputFile : sc_programming_1280x720_60_8bit.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/RaceHorses_416x240_30.yuv
InputFile : RaceHorses_416x240_30.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/RaceHorses_832x480_30.yuv
InputFile : RaceHorses_832x480_30.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_422/Seeking_1920x1080_50_10bit_422.yuv
InputFile : Seeking_1920x1080_50_10bit_422.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_SlideShow_1280x720_20_8bit_500_444.yuv
InputFile : sc_SlideShow_1280x720_20_8bit_500_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 20 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_SlideShow_1280x720_20_8bit_500.rgb
InputFile : sc_SlideShow_1280x720_20_8bit_500.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 20 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_socialNetworkMap_1920x1080_60_8bit_444.yuv
InputFile : sc_socialNetworkMap_1920x1080_60_8bit_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_socialNetworkMap_1920x1080_60_8bit_rgb.rgb
InputFile : sc_socialNetworkMap_1920x1080_60_8bit_rgb.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
......
#======== File I/O ===============
InputFile : ../../origCfP/Traffic_2560x1600_30_crop.yuv
InputFile : Traffic_2560x1600_30_crop.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 420 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_422/Traffic_2560x1600_30_10bit_422_crop.yuv
InputFile : Traffic_2560x1600_30_10bit_422_crop.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_444/Traffic_2560x1600_30_10bit_444_crop.yuv
InputFile : Traffic_2560x1600_30_10bit_444_crop.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/Traffic_2560x1600_30_12bit_444.rgb
InputFile : Traffic_2560x1600_30_12bit_444.rgb
InputBitDepth : 12 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_cg_twist_tunnel_1280x720_30_8bit_300_444_r1.yuv
InputFile : sc_cg_twist_tunnel_1280x720_30_8bit_300_444_r1.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_GBR/sc_cg_twist_tunnel_1280x720_30_8bit_gbr.gbr
InputFile : sc_cg_twist_tunnel_1280x720_30_8bit_gbr.gbr
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_cg_twist_tunnel_1280x720_30_8bit_rgb.rgb
InputFile : sc_cg_twist_tunnel_1280x720_30_8bit_rgb.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_444/VenueVu_1920x1080_30_10bit_444.yuv
InputFile : VenueVu_1920x1080_30_10bit_444.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_GBR/VenueVu_1920x1080_30_8bit_444_gbr.gbr
InputFile : VenueVu_1920x1080_30_8bit_444_gbr.gbr
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/RExt_RGB/VenueVu_1920x1080_30_8bit_444.rgb
InputFile : VenueVu_1920x1080_30_8bit_444.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_444/sc_video_conferencing_doc_sharing_1280x720_30_8bit_300_444_r1.yuv
InputFile : sc_video_conferencing_doc_sharing_1280x720_30_8bit_300_444_r1.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_GBR/sc_video_conferencing_doc_sharing_1280x720_30_8bit_300_gbr.gbr
InputFile : sc_video_conferencing_doc_sharing_1280x720_30_8bit_300_gbr.gbr
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......
#======== File I/O ===============
InputFile : HEVC_yuv/ScreenContent_RGB/sc_video_conferencing_doc_sharing_1280x720_30_8bit_300_rgb.rgb
InputFile : sc_video_conferencing_doc_sharing_1280x720_30_8bit_300_rgb.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
......