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  • /* The copyright in this software is being made available under the BSD
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     /** \file     SEIColourTransform.cpp
         \brief    Colour transform SEI
     */
    
    #include "SEIColourTransform.h"
    
    #include "SEI.h"
    #include "Unit.h"
    #include "Buffer.h"
    
    SEIColourTransformApply::SEIColourTransformApply()
    
      : m_width(0), m_height(0), m_chromaFormat(ChromaFormat::UNDEFINED), m_bitDepth(0), m_pColourTransfParams(nullptr)
    
    {
    }
    
    void SEIColourTransformApply::create(uint32_t width, uint32_t height, ChromaFormat fmt, uint8_t bitDepth)
    {
      m_width               = width;
      m_height              = height;
      m_chromaFormat        = fmt;
      m_bitDepth            = bitDepth;
      m_pColourTransfParams = new SEIColourTransformInfo;
      m_lutSize             = 1 << m_bitDepth;
      for (int i = 0; i < MAX_NUM_COMPONENT; i++)
      {
        m_mapLut[i].resize(m_lutSize, 0);
      }
    }
    
    SEIColourTransformApply::~SEIColourTransformApply()
    {
    
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      delete m_pColourTransfParams;
    
    }
    
    void SEIColourTransformApply::inverseColourTransform(PelStorage* transformBuf)
    {
    
      const int numComp = getNumberValidComponents(m_chromaFormat);
    
      PelBuf*   buffY   = &transformBuf->Y();
      PelBuf*   buffCb  = &transformBuf->Cb();
      PelBuf*   buffCr  = &transformBuf->Cr();
    
      if (numComp == 3)
      {
    
        if (m_pColourTransfParams->m_crossComponentFlag)
    
        {
          buffCb->applyChromaCTI(buffY->buf, buffY->stride, m_mapLut[COMPONENT_Cb], m_bitDepth, m_chromaFormat, false);
          buffCr->applyChromaCTI(buffY->buf, buffY->stride, m_mapLut[COMPONENT_Cr], m_bitDepth, m_chromaFormat, false);
        }
    
        {
          buffCb->applyLumaCTI(m_mapLut[COMPONENT_Cb]); // apply direct mapping like in luma (no cross component mapping); same function, but different lut.
          buffCr->applyLumaCTI(m_mapLut[COMPONENT_Cr]);
        }
      }
      buffY->applyLumaCTI(m_mapLut[COMPONENT_Y]);
    }
    
    void SEIColourTransformApply::generateColourTransfLUTs()
    {
    
      const int numComp         = getNumberValidComponents(m_chromaFormat);
    
      int numPreLutPoints = 1 << m_pColourTransfParams->m_log2NumberOfPointsPerLut;
      int dynamicRange    = 1 << m_bitDepth;
    
      const int orgCW     = dynamicRange / numPreLutPoints;
    
      int scalingPreLut   = 1 << ( 11 - (int)floorLog2(orgCW) ); // scale-up values from cfg file (chroma preLut is scaled down in cfg)
    
      std::vector<Pel> pivotInPoints;
      std::vector<Pel> pivotMappedPointsY(numPreLutPoints+1);
      std::vector<Pel> pivotMappedPointsX(numPreLutPoints+1);
    
      // Create Inverse Luma LUT - same for all possible combinations of ctiCrossComp and ctiChromaLutInferred
    
      std::vector<int> invScale(numPreLutPoints);
    
      pivotInPoints = m_pColourTransfParams->m_lut[0].lutValues;
      pivotMappedPointsX[0] = pivotInPoints[0];
      pivotMappedPointsY[0] = 0;
    
      for (int j = 1; j < numPreLutPoints; j++)
    
      {
        pivotMappedPointsX[j] = pivotMappedPointsX[j - 1] + pivotInPoints[j];
        pivotMappedPointsY[j] = j * orgCW;
      }
    
      for (int i = 0; i < numPreLutPoints; i++)
      {
        invScale[i] = ((int32_t)m_pColourTransfParams->m_lut[0].lutValues[i + 1] * (1 << FP_PREC) + (1 << (floorLog2(orgCW) - 1))) >> floorLog2(orgCW);
      }
    
      for (int i = 0; i < dynamicRange; i++)
      {
        int idx = i / orgCW;
        int tempVal = pivotMappedPointsX[idx] + ((invScale[idx] * (i - pivotMappedPointsY[idx]) + (1 << (FP_PREC - 1))) >> FP_PREC);
        m_mapLut[0][i] = Clip3((Pel)0, (Pel)(dynamicRange - 1), (Pel)(tempVal));
      }
    
      //  calculate chroma LUTs
      if (m_pColourTransfParams->m_crossComponentInferred == 0)
    
      {
        for (int i = 1; i < numComp; i++)
    
        { // loop for U and V
          if (m_pColourTransfParams->m_crossComponentFlag == 1)
          {
            // cross-component U and V LUT
    
            for (int j = 0; j < dynamicRange; j++)
    
            {
              int     idx     = j / orgCW;
              int  slope = scalingPreLut * (m_pColourTransfParams->m_lut[i].lutValues[idx + 1] - m_pColourTransfParams->m_lut[i].lutValues[idx]);
              m_mapLut[i][j] = scalingPreLut * m_pColourTransfParams->m_lut[i].lutValues[idx] + slope * (j - pivotMappedPointsY[idx]) / orgCW;
            }
          }
          else
          {
            // intra-component Chroma (U and V) LUT
            // initialize pivot points
            pivotInPoints = m_pColourTransfParams->m_lut[i].lutValues;
            pivotMappedPointsX[0] = pivotInPoints[0];
    
            for (int j = 1; j <= numPreLutPoints; j++)
    
            {
              pivotMappedPointsX[j] = pivotMappedPointsX[j-1] + pivotInPoints[j];
            }
    
            for (int i = 0; i < numPreLutPoints; i++)
            {
              invScale[i] = ((int32_t)m_pColourTransfParams->m_lut[0].lutValues[i + 1] * (1 << FP_PREC) + (1 << (floorLog2(orgCW) - 1))) >> floorLog2(orgCW);
            }
    
    
            for (int j = 0; j < dynamicRange; j++)
    
            {
              int idx = j / orgCW;
              int tempVal = pivotMappedPointsX[idx] + ((invScale[idx] * (j - pivotMappedPointsY[idx]) + (1 << (FP_PREC - 1))) >> FP_PREC);
              m_mapLut[i][j] = Clip3((Pel)0, (Pel)(dynamicRange - 1), (Pel)(tempVal));
            }
          }
        }
      }
      else
      {
        int chrOffset = m_pColourTransfParams->m_chromaOffset;
    
        std::vector<int> chromaAdjHelpLUT (numPreLutPoints);
        for (int i = 0; i < numPreLutPoints; i++)
        {
          chromaAdjHelpLUT[i] = (m_pColourTransfParams->m_lut[0].lutValues[i + 1] == 0) ? (1 << CSCALE_FP_PREC) : ((int32_t)((m_pColourTransfParams->m_lut[0].lutValues[i + 1] + chrOffset) * (1 << FP_PREC) / orgCW));
        }
    
        // generate smoothed chroma LUT as done by JVET-U0078
        std::vector<int> interpLut(numPreLutPoints + 1);
    
        for (int i = 1; i < numPreLutPoints; i++)
    
        {
          interpLut[i] = (chromaAdjHelpLUT[i] + chromaAdjHelpLUT[i - 1] + 1) / 2;
        }
        interpLut[0]                = chromaAdjHelpLUT[0];
        interpLut[numPreLutPoints]  = chromaAdjHelpLUT[numPreLutPoints - 1];
    
        for (int i = 0; i < dynamicRange; i++)
        {
          int idx = i / orgCW;
          int slope = interpLut[idx + 1] - interpLut[idx];
          m_mapLut[1][i] = interpLut[idx] + slope * (i - pivotMappedPointsY[idx]) / orgCW;
          m_mapLut[2][i] = m_mapLut[1][i];
        }
      }
    }