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/* The copyright in this software is being made available under the BSD
* License, included below. This software may be subject to other third party
* and contributor rights, including patent rights, and no such rights are
* granted under this license.
*
* Copyright (c) 2010-2019, ITU/ISO/IEC

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* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the ITU/ISO/IEC nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
/** \file CodingStructure.h
* \brief A class managing the coding information for a specific image part
*/
#ifndef __CODINGSTRUCTURE__
#define __CODINGSTRUCTURE__
#include "Unit.h"
#include "Buffer.h"
#include "CommonDef.h"
#include "UnitPartitioner.h"
#include "Slice.h"
#include <vector>
struct Picture;
enum PictureType
{
PIC_RECONSTRUCTION = 0,
PIC_ORIGINAL,

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PIC_PREDICTION,
PIC_RESIDUAL,
PIC_ORG_RESI,
NUM_PIC_TYPES
};
IBC_LUMA_COVERAGE_FULL = 0,
IBC_LUMA_COVERAGE_PARTIAL,
IBC_LUMA_COVERAGE_NONE,
NUM_IBC_LUMA_COVERAGE,

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extern XUCache g_globalUnitCache;
// ---------------------------------------------------------------------------
// coding structure
// ---------------------------------------------------------------------------
class CodingStructure
{
public:
UnitArea area;
Picture *picture;
CodingStructure *parent;
CodingStructure *bestCS;

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Slice *slice;
UnitScale unitScale[MAX_NUM_COMPONENT];

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int baseQP;
int prevQP[MAX_NUM_CHANNEL_TYPE];
int currQP[MAX_NUM_CHANNEL_TYPE];
int chromaQpAdj;
Position sharedBndPos;
Size sharedBndSize;

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bool isLossless;
const SPS *sps;
const PPS *pps;

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#if HEVC_VPS
const VPS *vps;
#endif
const PreCalcValues* pcv;
CodingStructure(CUCache&, PUCache&, TUCache&);
void create( const UnitArea &_unit, const bool isTopLayer );
void create( const ChromaFormat &_chromaFormat, const Area& _area, const bool isTopLayer );
void destroy();
void releaseIntermediateData();
void rebindPicBufs();
void createCoeffs();
void destroyCoeffs();
void allocateVectorsAtPicLevel();
// ---------------------------------------------------------------------------
// global accessors
// ---------------------------------------------------------------------------
bool isDecomp (const Position &pos, const ChannelType _chType) const;
bool isDecomp (const Position &pos, const ChannelType _chType);
void setDecomp(const CompArea &area, const bool _isCoded = true);
void setDecomp(const UnitArea &area, const bool _isCoded = true);
const CodingUnit *getCU(const Position &pos, const ChannelType _chType) const;
const PredictionUnit *getPU(const Position &pos, const ChannelType _chType) const;
const TransformUnit *getTU(const Position &pos, const ChannelType _chType, const int subTuIdx = -1) const;

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CodingUnit *getCU(const Position &pos, const ChannelType _chType);
PredictionUnit *getPU(const Position &pos, const ChannelType _chType);
TransformUnit *getTU(const Position &pos, const ChannelType _chType, const int subTuIdx = -1);

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const CodingUnit *getCU(const ChannelType &_chType) const { return getCU(area.blocks[_chType].pos(), _chType); }
const PredictionUnit *getPU(const ChannelType &_chType) const { return getPU(area.blocks[_chType].pos(), _chType); }
const TransformUnit *getTU(const ChannelType &_chType) const { return getTU(area.blocks[_chType].pos(), _chType); }
CodingUnit *getCU(const ChannelType &_chType ) { return getCU(area.blocks[_chType].pos(), _chType); }
PredictionUnit *getPU(const ChannelType &_chType ) { return getPU(area.blocks[_chType].pos(), _chType); }
TransformUnit *getTU(const ChannelType &_chType ) { return getTU(area.blocks[_chType].pos(), _chType); }
#if HEVC_TILES_WPP
const CodingUnit *getCURestricted(const Position &pos, const unsigned curSliceIdx, const unsigned curTileIdx, const ChannelType _chType) const;
#else
const CodingUnit *getCURestricted(const Position &pos, const unsigned curSliceIdx, const ChannelType _chType) const;
#endif
const CodingUnit *getCURestricted(const Position &pos, const CodingUnit& curCu, const ChannelType _chType) const;
const PredictionUnit *getPURestricted(const Position &pos, const PredictionUnit& curPu, const ChannelType _chType) const;
const TransformUnit *getTURestricted(const Position &pos, const TransformUnit& curTu, const ChannelType _chType) const;
CodingUnit& addCU(const UnitArea &unit, const ChannelType _chType);
PredictionUnit& addPU(const UnitArea &unit, const ChannelType _chType);
TransformUnit& addTU(const UnitArea &unit, const ChannelType _chType);
CUTraverser traverseCUs(const UnitArea& _unit, const ChannelType _chType);
PUTraverser traversePUs(const UnitArea& _unit, const ChannelType _chType);
TUTraverser traverseTUs(const UnitArea& _unit, const ChannelType _chType);
cCUTraverser traverseCUs(const UnitArea& _unit, const ChannelType _chType) const;
cPUTraverser traversePUs(const UnitArea& _unit, const ChannelType _chType) const;
cTUTraverser traverseTUs(const UnitArea& _unit, const ChannelType _chType) const;
IbcLumaCoverage getIbcLumaCoverage(const CompArea& chromaArea) const;

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// ---------------------------------------------------------------------------
// encoding search utilities
// ---------------------------------------------------------------------------
static_vector<double, NUM_ENC_FEATURES> features;
double cost;
double lumaCost;

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uint64_t fracBits;
Distortion dist;
Distortion interHad;
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void initStructData (const int &QP = MAX_INT, const bool &_isLosses = false, const bool &skipMotBuf = false);

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void initSubStructure( CodingStructure& cs, const ChannelType chType, const UnitArea &subArea, const bool &isTuEnc);
void copyStructure (const CodingStructure& cs, const ChannelType chType, const bool copyTUs = false, const bool copyRecoBuffer = false);
void useSubStructure (const CodingStructure& cs, const ChannelType chType, const UnitArea &subArea, const bool cpyPred, const bool cpyReco, const bool cpyOrgResi, const bool cpyResi);
void useSubStructure (const CodingStructure& cs, const ChannelType chType, const bool cpyPred, const bool cpyReco, const bool cpyOrgResi, const bool cpyResi) { useSubStructure(cs, chType, cs.area, cpyPred, cpyReco, cpyOrgResi, cpyResi); }
void clearTUs();
void clearPUs();
void clearCUs();
private:
void createInternals(const UnitArea& _unit, const bool isTopLayer);
public:
std::vector< CodingUnit*> cus;
std::vector<PredictionUnit*> pus;
std::vector< TransformUnit*> tus;
LutMotionCand motionLut;
void addMiToLut(static_vector<MotionInfo, MAX_NUM_HMVP_CANDS>& lut, const MotionInfo &mi);

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private:
// needed for TU encoding
bool m_isTuEnc;
unsigned *m_cuIdx [MAX_NUM_CHANNEL_TYPE];
unsigned *m_puIdx [MAX_NUM_CHANNEL_TYPE];
unsigned *m_tuIdx [MAX_NUM_CHANNEL_TYPE];
bool *m_isDecomp[MAX_NUM_CHANNEL_TYPE];
unsigned m_numCUs;
unsigned m_numPUs;
unsigned m_numTUs;
CUCache& m_cuCache;
PUCache& m_puCache;
TUCache& m_tuCache;
std::vector<SAOBlkParam> m_sao;
PelStorage m_pred;
PelStorage m_resi;
PelStorage m_reco;
PelStorage m_orgr;
TCoeff *m_coeffs [ MAX_NUM_COMPONENT ];
Pel *m_pcmbuf [ MAX_NUM_COMPONENT ];
int m_offsets[ MAX_NUM_COMPONENT ];
MotionInfo *m_motionBuf;
public:
MotionBuf getMotionBuf( const Area& _area );
MotionBuf getMotionBuf( const UnitArea& _area ) { return getMotionBuf( _area.Y() ); }
MotionBuf getMotionBuf() { return getMotionBuf( area.Y() ); }
const CMotionBuf getMotionBuf( const Area& _area ) const;
const CMotionBuf getMotionBuf( const UnitArea& _area ) const { return getMotionBuf( _area.Y() ); }
const CMotionBuf getMotionBuf() const { return getMotionBuf( area.Y() ); }
MotionInfo& getMotionInfo( const Position& pos );
const MotionInfo& getMotionInfo( const Position& pos ) const;
public:
// ---------------------------------------------------------------------------
// temporary (shadowed) data accessors
// ---------------------------------------------------------------------------
PelBuf getPredBuf(const CompArea &blk);
const CPelBuf getPredBuf(const CompArea &blk) const;
PelUnitBuf getPredBuf(const UnitArea &unit);
const CPelUnitBuf getPredBuf(const UnitArea &unit) const;
PelBuf getResiBuf(const CompArea &blk);
const CPelBuf getResiBuf(const CompArea &blk) const;
PelUnitBuf getResiBuf(const UnitArea &unit);
const CPelUnitBuf getResiBuf(const UnitArea &unit) const;
PelBuf getRecoBuf(const CompArea &blk);
const CPelBuf getRecoBuf(const CompArea &blk) const;
PelUnitBuf getRecoBuf(const UnitArea &unit);
const CPelUnitBuf getRecoBuf(const UnitArea &unit) const;
PelBuf getOrgResiBuf(const CompArea &blk);
const CPelBuf getOrgResiBuf(const CompArea &blk) const;
PelUnitBuf getOrgResiBuf(const UnitArea &unit);
const CPelUnitBuf getOrgResiBuf(const UnitArea &unit) const;
PelBuf getOrgBuf(const CompArea &blk);
const CPelBuf getOrgBuf(const CompArea &blk) const;
PelUnitBuf getOrgBuf(const UnitArea &unit);
const CPelUnitBuf getOrgBuf(const UnitArea &unit) const;
PelBuf getOrgBuf(const ComponentID &compID);
const CPelBuf getOrgBuf(const ComponentID &compID) const;
PelUnitBuf getOrgBuf();
const CPelUnitBuf getOrgBuf() const;
// pred buffer
PelBuf getPredBuf(const ComponentID &compID) { return m_pred.get(compID); }
const CPelBuf getPredBuf(const ComponentID &compID) const { return m_pred.get(compID); }
PelUnitBuf getPredBuf() { return m_pred; }
const CPelUnitBuf getPredBuf() const { return m_pred; }
// resi buffer
PelBuf getResiBuf(const ComponentID compID) { return m_resi.get(compID); }
const CPelBuf getResiBuf(const ComponentID compID) const { return m_resi.get(compID); }
PelUnitBuf getResiBuf() { return m_resi; }
const CPelUnitBuf getResiBuf() const { return m_resi; }
// org-resi buffer
PelBuf getOrgResiBuf(const ComponentID &compID) { return m_orgr.get(compID); }
const CPelBuf getOrgResiBuf(const ComponentID &compID) const { return m_orgr.get(compID); }
PelUnitBuf getOrgResiBuf() { return m_orgr; }
const CPelUnitBuf getOrgResiBuf() const { return m_orgr; }
// reco buffer
PelBuf getRecoBuf(const ComponentID compID) { return m_reco.get(compID); }
const CPelBuf getRecoBuf(const ComponentID compID) const { return m_reco.get(compID); }
PelUnitBuf getRecoBuf() { return m_reco; }
const CPelUnitBuf getRecoBuf() const { return m_reco; }
private:
inline PelBuf getBuf(const CompArea &blk, const PictureType &type);
inline const CPelBuf getBuf(const CompArea &blk, const PictureType &type) const;
inline PelUnitBuf getBuf(const UnitArea &unit, const PictureType &type);
inline const CPelUnitBuf getBuf(const UnitArea &unit, const PictureType &type) const;
};
static inline uint32_t getNumberValidTBlocks(const PreCalcValues& pcv) { return (pcv.chrFormat==CHROMA_400) ? 1 : ( pcv.multiBlock422 ? MAX_NUM_TBLOCKS : MAX_NUM_COMPONENT ); }
inline unsigned toWSizeIdx( const CodingStructure* cs ) { return gp_sizeIdxInfo->idxFrom( cs->area.lwidth() ); }
inline unsigned toHSizeIdx( const CodingStructure* cs ) { return gp_sizeIdxInfo->idxFrom( cs->area.lheight() ); }
#endif