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Commit cad05fef authored by Yung-Hsuan Chao (Jessie)'s avatar Yung-Hsuan Chao (Jessie)
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Non-420 per sequence configuration files

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1 merge request!1444Non-420 per sequence/class configuration files
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#======== File I/O ===============
InputFile : ArenaOfValor_1920x1080_60_8bit_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : ArenaOfValor_1920x1080_60_8bit_444.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 6.2
#======== File I/O ===============
InputFile : Basketball_Screen_2560x1440_60p_8b444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 322 # Number of frames to be skipped in input
SourceWidth : 2560 # Input frame width
SourceHeight : 1440 # Input frame height
FramesToBeEncoded : 300 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : Basketball_Screen_2560x1440_60p_8b444.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 322 # Number of frames to be skipped in input
SourceWidth : 2560 # Input frame width
SourceHeight : 1440 # Input frame height
FramesToBeEncoded : 300 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 6.2
#======== File I/O ===============
InputFile : BirdsInCage_1920x1080_60_10bit_444.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : ChineseEditing_1920x1080_60_8bit.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : ChineseEditing_1920x1080_60_8bit.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 6.2
#======== File I/O ===============
InputFile : sc_console_1920x1080_60_8bit_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : sc_console_1920x1080_60_8bit_rgb.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 6.2
#======== File I/O ===============
InputFile : CrowdRun_1920x1080_50_10bit_444.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : sc_desktop_1920x1080_60_8bit_444.yuv
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : sc_desktop_1920x1080_60_8bit_rgb.rgb
InputBitDepth : 8 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 6.2
#======== File I/O ===============
InputFile : DucksAndLegs_1920x1080_30_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 30 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 300 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 6.2
#======== File I/O ===============
InputFile : EBUGraphics_1920x1080_50_10bit_422.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : EBUHorse_1920x1080_50_10bit_422.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : EBUKidsSoccer_1920x1080_50_10bit_422.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 422 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : EBULupoCandlelight_1920x1080_50_10bit_444.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : EBULupoCandlelight_1920x1080_50_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 6.2
#======== File I/O ===============
InputFile : EBURainFruits_1920x1080_50_10bit_444.yuv
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
Level : 6.2
#======== File I/O ===============
InputFile : EBURainFruits_1920x1080_50_10bit_444.rgb
InputBitDepth : 10 # Input bitdepth
InputChromaFormat : 444 # Ratio of luminance to chrominance samples
FrameRate : 50 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1920 # Input frame width
SourceHeight : 1080 # Input frame height
FramesToBeEncoded : 500 # Number of frames to be coded
InputColourSpaceConvert : RGBtoGBR # Non-normative colour space conversion to apply to input video
SNRInternalColourSpace : 1 # Evaluate SNRs in GBR order
OutputInternalColourSpace : 0 # Convert recon output back to RGB order. Use --OutputColourSpaceConvert GBRtoRGB on decoder to produce a matching output file.
Level : 6.2
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