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CodingStructure.h 14.21 KiB
/* The copyright in this software is being made available under the BSD
* License, included below. This software may be subject to other third party
* and contributor rights, including patent rights, and no such rights are
* granted under this license.
*
* Copyright (c) 2010-2020, ITU/ISO/IEC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the ITU/ISO/IEC nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
/** \file CodingStructure.h
* \brief A class managing the coding information for a specific image part
*/
#ifndef __CODINGSTRUCTURE__
#define __CODINGSTRUCTURE__
#include "Unit.h"
#include "Buffer.h"
#include "CommonDef.h"
#include "UnitPartitioner.h"
#include "Slice.h"
#include <vector>
struct Picture;
enum PictureType
{
PIC_RECONSTRUCTION = 0,
PIC_ORIGINAL,
PIC_TRUE_ORIGINAL,
PIC_PREDICTION,
PIC_RESIDUAL,
PIC_ORG_RESI,
PIC_RECON_WRAP,
PIC_ORIGINAL_INPUT,
PIC_TRUE_ORIGINAL_INPUT,
NUM_PIC_TYPES
};
extern XUCache g_globalUnitCache;
// ---------------------------------------------------------------------------
// coding structure
// ---------------------------------------------------------------------------