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/* The copyright in this software is being made available under the BSD
* License, included below. This software may be subject to other third party
* and contributor rights, including patent rights, and no such rights are
* granted under this license.
*
* Copyright (c) 2010-2018, ITU/ISO/IEC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the ITU/ISO/IEC nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef __NAL__
#define __NAL__
#include <sstream>
#include <list>
#include "CommonDef.h"
class OutputBitstream;
/**
* Represents a single NALunit header and the associated RBSPayload
*/
struct NALUnit
{
NalUnitType m_nalUnitType; ///< nal_unit_type
uint32_t m_temporalId; ///< temporal_id
uint32_t m_nuhLayerId; ///< nuh_layer_id
NALUnit(const NALUnit &src)
:m_nalUnitType (src.m_nalUnitType)
,m_temporalId (src.m_temporalId)
,m_nuhLayerId (src.m_nuhLayerId)
{ }
/** construct an NALunit structure with given header values. */
NALUnit(
NalUnitType nalUnitType,
int temporalId = 0,
int nuhLayerId = 0)
:m_nalUnitType (nalUnitType)
,m_temporalId (temporalId)
,m_nuhLayerId (nuhLayerId)
{}
/** default constructor - no initialization; must be performed by user */
NALUnit() {}
virtual ~NALUnit() { }
/** returns true if the NALunit is a slice NALunit */
bool isSlice()
{
return m_nalUnitType == NAL_UNIT_CODED_SLICE_TRAIL_R
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_TRAIL_N
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_TSA_R
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_TSA_N
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_STSA_R
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_STSA_N
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_BLA_W_LP
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_BLA_W_RADL
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_BLA_N_LP
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_IDR_W_RADL
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_IDR_N_LP
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_CRA
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_RADL_N
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_RADL_R
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_RASL_N
|| m_nalUnitType == NAL_UNIT_CODED_SLICE_RASL_R;
}
bool isSei()
{
return m_nalUnitType == NAL_UNIT_PREFIX_SEI
|| m_nalUnitType == NAL_UNIT_SUFFIX_SEI;
}
bool isVcl()
{
return ( (uint32_t)m_nalUnitType < 32 );
}
};
struct OutputNALUnit;
/**
* A single NALunit, with complete payload in EBSP format.
*/
struct NALUnitEBSP : public NALUnit
{
std::ostringstream m_nalUnitData;
/**
* convert the OutputNALUnit nalu into EBSP format by writing out
* the NALUnit header, then the rbsp_bytes including any
* emulation_prevention_three_byte symbols.
*/
NALUnitEBSP(OutputNALUnit& nalu);
};
//! \}
//! \}
/**
* An AccessUnit is a list of one or more NAL units, according to the
* working draft. All NAL units within the object belong to the same
* access unit.
*
* NALUnits held in the AccessUnit list are in EBSP format. Attempting
* to insert an OutputNALUnit into the access unit will automatically cause
* the nalunit to have its headers written and anti-emulation performed.
*
* The AccessUnit owns all pointers stored within. Destroying the
* AccessUnit will delete all contained objects.
*/
class AccessUnit : public std::list<NALUnitEBSP*> // NOTE: Should not inherit from STL.
{
public:
~AccessUnit()
{
for (AccessUnit::iterator it = this->begin(); it != this->end(); it++)
{
delete *it;
}
}
};
#endif